|
Kris
| Paladin |
14 |
Astral Weapon |
L.Good |
Pelor |
| Human |
27 |
Male |
6' |
200 |
| 26 |
|
26 |
|
127 |
| 15 |
|
30 |
|
15 |
| 11 |
|
22 |
|
31 |
| 11 |
|
25 |
|
|
| 14 |
|
|
|
|
| 17 |
|
|
|
|
| |
|
|
|
|
| Diplomacy (15), Endurance (12), Heal (13), Insight
(13), Religion (12) |
| Toughness, Healing Hands, Devoted Paladin,
Improved Initiative, Durable, Weapon Proficiency (Fullblade), Devastating
Critical, Eyes in Back of Head, Ritual Caster, Honored Foe |
| Common, Draconic |
| Vigilant Fullblade +2 (E), Distance Javelin +1,
Plate Armor of Resistance +1 (E), Bracers of Mighty Striking (Heroic Tier)(E),
Goggles of Night (paragon) (E), Cloak of Displacement +3 (E), Ring of Freedom of
Movement (Heroic)(E), Reinforcing Belt (heroic) (E), Healers Brooch +1, Golden
Dragon Orb |
| |
<not yet entered>
|
<not yet entered>
|
Military background.
|
The paladin Kris entered the fray as the party's
second defender during the middle of the heroic tier. After the dragonborn
Bashir left the party to lead a group of Bahamautian Templars, Kris stepped up
as the party's lone defender.
He was present during the Siege of Diodane and played an instrumental role in
taking the demon down and saving Landinium.
Having been dropped by the vampire Ranaldo in Olisford, Kris is recovering as
the Guardians of Shining Hope move to secure the location of the Traveling
Astral Palace from a blight witch. The palace holds the third piece of the
Rod of Seven Parts. |
|
Character Journal
No entries
|